

- AA2 HOW TO INSTALL MODS MANUALLY MOD
- AA2 HOW TO INSTALL MODS MANUALLY MANUAL
- AA2 HOW TO INSTALL MODS MANUALLY ARCHIVE
- AA2 HOW TO INSTALL MODS MANUALLY SOFTWARE
For example, two particular versions of a texture file could attempt to occupy the same logical space in the Data/textures directory, in which case the second texture to be written to that space during installation will naturally overwrite the first.
AA2 HOW TO INSTALL MODS MANUALLY MOD
Under the strict definitions of mod compatibility and conflict, many mods are incompatible and thus, have conflicts.įortunately, this is usually not really a problem, because most of the time, a conflict is inherently resolved by one mod “winning ” that is, one mod overwrites or overrides the other. Even a game setting affected by a plugin while also being altered by an INI setting or a configuration script represents a conflict. Said variable could be a mesh or a texture as well as a plugin or INI file. Likewise, two mods that affect the same game variable are strictly defined as incompatible, which is more often termed a conflict. Strictly defined, two mods are compatible if they do not attempt to alter the same game variable. Why? Because it is important to create a customized Skyrim that suits the tastes of the individual modder. One must take care to read each mod’s documentation to understand exactly what it does and how it does it in at least a very general sense.

Furthermore, it is difficult to “undo” what has been done, since it is difficult to keep track of the source of each file as the number of mods and files in the Data directory increases.
AA2 HOW TO INSTALL MODS MANUALLY MANUAL
Due to the vast number of mods and their incredible variety, the task of manual extraction and installation is a tedious process with lots of potential for error.
AA2 HOW TO INSTALL MODS MANUALLY ARCHIVE
These files usually come packaged as a “mod” in an archive that facilitates simple decompression into the Data directory. The novice WB user will likely find substantial value in following the guide as an actual working example of several sound techniques for implementing WB nevertheless, much of the material covered in the following pages will be best understood with a baseline level of experience that exceeds “null” by at least a small margin, please familiarize yourself with the program before getting started.īackground - Basic Modding Principles Īs with all TES games, modding Skyrim-in the most raw sense-can be accomplished by simply placing compatible files within the Steam/SteamApps/common/skyrim/Data/ directory (henceforth, referred to as “ Data directory”). Additionally, the guide will be modified and updated to reflect ongoing changes in each forthcoming major release of STEP. Understanding-in a basic sense-what WB does and why it is useful are important concepts providing a context necessary for the reader to maximize the benefit of using this guide with respect to a fresh install of the most current major STEP release. If that is not the case, the authors strongly encourage a review of that documentation. This guide assumes that the reader has reviewed the most updated relevant documentation now packaged with the WB program.

For the sake of brevity and consistency, this guide will henceforth refer to Wrye Bash as ‘WB,’ and its analogues will likewise be referred to as ‘WS’ and ‘WM’ for Wrye Smash and Wrye Mash, respectively. Wrye Smash is simply Wrye ‘Bash’ implemented for Skyrim (TES5), so it IS Wrye Bash. Wrye also later created an implementation that he called Wrye ‘Mash’ for Morrowind (TES3). Wrye was a prominent TES (The Elder Scrolls) enthusiast, modder and developer that created Wrye Bash as a tool to help other modders deal with the idiosyncrasies of modding for Oblivion (TES4). However, Wrye Bash can still be used for STEP but the Guide will no longer have instructions exclusively for Wrye Bash users as it did in the past. As such, some of the information in the following Guide might be outdated since it is not being actively maintained on a regular basis. Please be aware STEP now exclusively supports SkyrimLE:Mod Organizer for the STEP Guide and modding. 8.1.1 Setting the load order of the plugins.3.3 Launch Wrye Bash for the First Time.
AA2 HOW TO INSTALL MODS MANUALLY SOFTWARE
